Version history

Dungeon Inn Updates and Patch Notes

Version 1.0 launched on 23 October 2026 at 03:00 UTC and was followed by five hotfixes in seven days, from 1.0.0.261023 to 1.0.0.261028.1. They fixed a stalled initial load, the Week 10 portal, a combat freeze and two collection-achievement problems, and they adjusted suspicion and Blizzard balance. The official notes live on the game's Steam announcements feed.

Version 1.0 (2026-10-23)Published 4 Nov 2026Sources checked 4 November 2026

The inn hall in Dungeon Inn with the week and turn interface showing the build's playable state.
Official store screenshot. Each hotfix in this table moved a real problem out of the way.

The launch week is short enough to read in full, and it explains most of the differences between launch-day guides and the game you are playing now.

The launch itself

Version 1.0 went live on 23 October 2026 at 03:00 UTC. The store lists 22 October because Steam shows a Pacific calendar date; the launch FAQ pins the exact time, so the two are not a contradiction.

It was a full release rather than an Early Access milestone. Players who already owned the Early Access version received everything at no cost, and the launch price was $14.99 with a 20% discount for the first two weeks.

What the release added, in the publisher’s own list: chapters 10 to 12, a new Blizzard mechanic, an overhauled Fame system, 90 unique adventurer events and 16 new Master Adventurers, with a story estimate of around twenty hours.

The five hotfixes

Version Date (UTC) What it changed
1.0.0.261023 23 Oct, 07:19 Fixed the 11th CG unlock event; opened the dibugtest branch for the loading investigation
1.0.0.261023.1 23 Oct, 12:23 Fixed the stalled initial loading screen; fixed the portal denying access after repair; published Day 2 guidance for Week 10
1.0.0.261024.1 24 Oct, 08:09 Portal repair re-trigger; Traditional Chinese system language; suspicion event capped once per week; Suite price; Bami skill bug in Week 41
1.0.0.261027 27 Oct Tooltip fixes; Traditional Chinese character rendering; NPC token click freeze in combat; AP cost warnings; chapter-clear achievements; lightning turn display; chapter 11 AP refresh; Japanese dialogue fixes; Casual Chill cap raised to 5
1.0.0.261028.1 29 Oct Adventurer’s Collection achievements now count all save slots; Porta-Portal freeze; Preparations button timing; Steam Deck dialogue frame

What those changes mean if you are playing now

Suspicion is tighter than the Early Access guides describe. The 1.0 build raises suspicion more often, and the 24 October patch capped the weekly event because it was stacking. The suspicion page covers the current shape.

Collection achievements are more forgiving than at launch. They now count entries across all save slots, and opening Extras > Collection from the title screen can backfill a completed set. That is on the achievements page.

The Week 10 portal needs a specific resume. The fix works from a loaded day, and the developer instruction for players caught mid-week was to load Day 2. The portal bug page has the exact wording.

Three freezes are gone. Loading, Porta-Portal arrivals and the Preparations button. If you still see one, you are probably not on the current build.

Older updates that still matter

Some pre-1.0 changes are load-bearing for current advice:

  • October 2025 — Endless Mode reworked into themed stages with weekly rewards; memento system introduced.
  • February 2026 — companion skills (Busker, Cleanup) and the Suites.
  • August 2026 — Fame converted into the Token Acquisition Gauge; Operation Know-how and Image Control moved into the lobby.

Any guide that still describes Fame as an automatic bonus predates August 2026.

The limits of this timeline

Steam’s news API returned 72 items for this app, reaching back to the demo period in 2023. Earlier Early Access versions may exist outside that window, and the developer may publish findings somewhere other than the announcement feed. This page therefore records the official announcements that were available on 4 November 2026, not a claim that no other build ever existed.

Straight answers

Questions this page leaves you with.

Short answers that stay inside the evidence collected for this task.

When did Dungeon Inn 1.0 release?

23 October 2026 at 03:00 UTC. That is 22 October at 20:00 PDT, which is why the Steam page shows the earlier calendar date.

How many hotfixes followed the launch?

Five arrived in the first week: 1.0.0.261023, 1.0.0.261023.1, 1.0.0.261024.1, 1.0.0.261027 and 1.0.0.261028.1.

Where are the official patch notes published?

On the game's Steam announcements feed, which can also be read through Steam's news API for the app.

Sources

What this page rests on.

Facts are traced to the official Steam announcements, store data, or the named third-party guide and review. This site has not played the game, so no claim here is a hands-on test.

O1
O1 Steam announcements feed The official source for every entry in the timeline below.
O2
O2 1.0.0.261028.1 Collection achievements, Porta-Portal freeze, Preparations button.
O3
O3 1.0.0.261027 Combat freeze, achievement backfill, Casual Chill cap.
O4
O4 1.0.0.261024.1 Portal re-trigger, suspicion event cap, Suite price.