Faction reference

Dungeon Inn Mountain Guild

The Mountain Guild is one of the two rival factions and uses one of the two roads into the inn, with its own lodge, its own token stock and its own suspicion bar. What makes it worth a separate page is the upgrade chain: the Mountain Guild café runs Ordinary, Roastery and Speciality tiers, three levels each, and from chapter 10 its adventurers can also buy contraband.

Version 1.0 (2026-10-23)Published 4 Nov 2026Sources checked 4 November 2026

Mountain Guild adventurer information window in Dungeon Inn showing an adventurer's favourite facilities.
Official store screenshot. The guest panel shows a Mountain Guild adventurer's favourite facilities.

Two guilds, two roads, one inn. The Mountain Guild is the faction on its own approach road, and everything about it that differs from the Seaside Guild comes from that separation rather than from a different set of rules.

Which side is the Mountain Guild

The review that described the layout in January 2025 put it plainly: on either side of the mountain are two paths, one for the Mountain Guild and the other for the Seaside Guild, both leading toward the dungeon. In play, that means one lodge and one token colour on that side of the inn, and arrivals that can collide with the other road at your door.

The separation is physical, not cosmetic:

  • Its lodge has its own bed count.
  • Its tokens buy its own rooms and facilities.
  • Its suspicion bar fills independently.
  • Its guests have their own favourite facilities, shown in the guest panel.

The café chain is the concrete upgrade route

Most faction detail in the released material is about how the sides behave, not what they contain. The exception is the café line, which the 1.0 guide lays out as a three-stage progression:

Stage Levels What it means in practice
Ordinary Café 1-3 The starting facility level for this line
Roastery Café 1-3 The middle tier, reached after the ordinary levels
Speciality Café 1-3 The top tier of the chain

Facility level is not just a number. Higher-level facilities push Happenings toward better outcomes — money gains and suspicion reductions rather than the unfavourable versions. On the Mountain Guild side, the café chain is therefore both an income line and a way to make the guild’s events behave.

What actually differs from the other guild

Honest answer: less than a faction guide usually implies. The rules that govern fights, suspicion, events and tokens are shared; the guild only decides which lodge, which token stock and which queue you are dealing with.

Element Shared between guilds Specific to the Mountain Guild
Front-door fight rules Yes Only which side you happen to be backing
Suspicion mechanics Yes Its own bar and its own pressure
Room and facility buying Yes Paid with Mountain Guild tokens
Café chain Partly The named progression above is described for this side
Contraband buyers Yes Named as buyers from chapter 10 onward

From chapter 10, they become customers for contraband

Winter arrives in chapter 10 and with it the contraband line: Sara begins dealing in contraband goods as part of her contract with Anise, and the March 2026 devlog says those goods can be sold to adventurers, including those from the Mountain Guild. The system runs through chapters 10 to 12.

That makes the Mountain Guild relevant to the ending stretch in a way the earlier chapters do not. A player who has spent nine chapters ignoring this side has both a Dragon Token gap and a thinner contraband outlet.

What this page cannot tell you

There is no reliable published comparison of Mountain Guild guests against Seaside Guild guests — not their income, not their preferences as a group, not their event pool. Claims like “the mountain side pays better” would be invented. What you can do is read the guest panel for the individual in front of you, which names that adventurer’s favourite facilities and any linked quest.

If the question behind the search was really “how do I stop the two sides meeting”, the guild management page answers that. If it was “who are the named guests”, see Master Adventurers.

Straight answers

Questions this page leaves you with.

Short answers that stay inside the evidence collected for this task.

Is the Mountain Guild the same as the Seaside Guild?

No. They are rival guilds travelling separate roads to the same dungeon, each with its own lodge inside the inn.

What is the Mountain Guild café chain?

A three-stage facility line: Ordinary Café at levels 1-3, Roastery Café at levels 1-3, then Speciality Café at levels 1-3.

Do Mountain Guild adventurers buy contraband?

The March 2026 devlog says contraband can be sold to adventurers, including those from the Mountain Guild, and that the system runs from chapter 10 to 12.

Sources

What this page rests on.

Facts are traced to the official Steam announcements, store data, or the named third-party guide and review. This site has not played the game, so no claim here is a hands-on test.

S002
S002 Sidequest review Names both roads: one for the Mountain Guild, one for the Seaside Guild.
O1
O1 March devlog Chapter 10 winter, contraband with Anise, and Mountain Guild sales.
S1
S1 Game Truth 1.0 guide The café progression and Master Adventurer facility preferences.
V1
V1 RonEmpire 1.0 playthrough Per-lodge tokens and the Mountain Guild guest panel in play.